Showing posts with label GUI. Show all posts
Showing posts with label GUI. Show all posts

May 6, 2011

Grand Rogue Auto 0.3.8 Released !

Behold, Grand Rogue Auto 0.3.8 !

Why not 0.4, you may ask? Because I have to work on the faction and combat stuff some more before being able to switch to the mission system. This said, this new release introduces major changes regarding the controls and the combat system. As usual, this article gives detailed information regarding the update and what I am going to work on next.


April 29, 2011

Yo dawg, I herd u liek zombies

I also think you like screenshots, especially when they speak for themselves.


There's more information in this screenshot than you may think. 

February 23, 2011

Dev Update : GUI and Industrial Districts


A lot of progress was made today, 'thanks' to the lack of real work this week. I added a vertical button list to the left part of the screen. They link to the most common commands like reload, use, open the map or the inventory. Moreover, five of those buttons are configurable (like the quick-bar in Diablo'likes and MMOs). You can link those to any useable item from your inventory. It's also now possible to lock the aspect ratio of the game so the image doesn't look stretched (especially on 16/9 screens).