Grand Rogue Auto (GRA) will be a roguelike using graphical tiles and a somewhat decent GUI. The setting takes place in a procedurally generated city (populated with citizens, shops, buildings of several floors,...) and its neighborhood. The player will gain money by completing random missions, wreaking havoc, and working for different factions. This money can be used to buy ammo, weaponry, armors, locations and so on.
The main goal of this project is to build a procedural GTA clone with a very high replay value.
This said, several improvements over GTA are planned:
- First, GRA will include a lot of unique NPC with their own needs, jobs, goals, agenda. Those NPC be used to contribute to the uniqueness of each game and will be mixed with random/dumb bystanders.
- The map will be randomly generated each new game, and you theoretically can visite each building
- The player will have several skills he can improve in a RPG (light) fashion
I don't exactly know when a first alpha will be released, but let's say that you should at least get a mindless bystander massacre simulator before Christmas.
Cheers.
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