GRA 0.2.0 should be available in 24 hours.
To avoid writing a very long winded post on release day, here's the changelog.
To avoid writing a very long winded post on release day, here's the changelog.
Most changes are related to the user interface. I added a "Player Creation" (or whatever) window when the game starts, allowing you to allocate points to the various statistics and skills or your avatar. The game is entirely playable using either the mouse, the keyboard or both. Well, moving using the mouse isn't very practical but for those of you without a numeric pad it's a handy backup solution until shortcuts can be customized. I also tweaked a few windows and menus to be more user-friendly. When killed, you'll become a ghost, so you can continue to explore the world but you can't interact with other people or objects anymore.
I fixed a few issues there and there, balanced weapons stats and prices, and the usual pre-release stuff.
Also, to give you something to do, as the default game is currently kinda easy and boring without group behaviors and gangs, I added a Police State mode. In this mode, there's way more cops than usual and every citizen killed will also respawn as a cop. Given that the only place where you can heal is at a public hospital, where cops can patrol, this is quite a difficult mode.
I fixed a few issues there and there, balanced weapons stats and prices, and the usual pre-release stuff.
Also, to give you something to do, as the default game is currently kinda easy and boring without group behaviors and gangs, I added a Police State mode. In this mode, there's way more cops than usual and every citizen killed will also respawn as a cop. Given that the only place where you can heal is at a public hospital, where cops can patrol, this is quite a difficult mode.
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