A corner street, with the Deonapocalypse skin from Deon |
Well, as said in the previous post, next release should be available during the weekend (Sunday is the most probable day). I am done with the initial part of the new city generator. A basic grammar system is included allowing different kind of N/S, E/W, crossroads and corners roads. It's already possible for the modder to change how those roads will look and add/remove variants using the provided files.
On the other hand, I am still unsatisfied with the building placement, there's either not enough factories or too many shops, and both the factory workers and the couriers have a hard time doing their jobs. In general, the AI suffered a bit, more people are dying from hunger that before (dozens per 1k turn instead of a few) and there's more failed orders in general. I am currently fixing this stuff, but it won't be perfect until I implement a better way to place buildings and people's housings in the map.New Map Screen. More sector specific details will be added at a later stage |
Also, FYI, the new map generator is the only new stuff regarding this version, most of the reported bugs are still here. Sorry about that, but it was some massive and head-scratching code that has a lot of unexpected effects on the other parts of my engine and beside that, none of the reported bugs are game breaking. So I am fixing the newly created ones first as they are more deeply rooted into my code.
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