June 18, 2011

Current Progress (and other stuff)

A corner street, with the Deonapocalypse skin from Deon
Well, as said in the previous post, next release should be available during the weekend (Sunday is the most probable day). I am done with the initial part of the new city generator. A basic grammar system is included allowing different kind  of N/S, E/W, crossroads and corners roads. It's already possible for the modder to change how those roads will look and add/remove variants using the provided files.
On the other hand, I am still unsatisfied with the building placement, there's either not enough factories or too many shops, and both the factory workers and the couriers have a hard time doing their jobs. In general, the AI suffered a bit, more people are dying from hunger that before (dozens per 1k turn instead of a few) and there's more failed orders in general. I am currently fixing this stuff, but it won't be perfect until I implement a better way to place buildings and people's housings in the map.

New Map Screen. More sector specific details will be added at a later stage

Also, FYI, the new map generator is the only new stuff regarding this version, most of the reported bugs are still here. Sorry about that, but it was some massive and head-scratching code that has a lot of unexpected effects on the other parts of my engine and beside that, none of the reported bugs are game breaking. So I am fixing the newly created ones first as they are more deeply rooted into my code.

No comments:

Post a Comment