A packaging issue (wrong executable put into the folder) causes the 0.67 to crash with the default city seed and probably many others. This issue has now been corrected, and the updated package is available for download.
Sorry for the inconvenience.
July 12, 2012
July 11, 2012
GRA Website Updated
I have updated the website using a darker design, and while at it the main pages have been updated. I merged the screenshots and videos (for now), updated the roadmap page with a more recent version of the document.
An official GRA Twitter feed has been added. No idea if I am going to use it as I am not really into social media thingies. I will try to check it more or less regularly. On the down-side, the forum link has been removed. My web-host decided to drop the related website anyway.
The Wiki Documentation is still outdated, but I am going to fix that as well.
An official GRA Twitter feed has been added. No idea if I am going to use it as I am not really into social media thingies. I will try to check it more or less regularly. On the down-side, the forum link has been removed. My web-host decided to drop the related website anyway.
The Wiki Documentation is still outdated, but I am going to fix that as well.
July 10, 2012
Grand Rogue Auto 0.6.7 Released
This quick release fixes a few annoying issues introduced in v0.6.x. It also adds new features regarding thievery. First, a new NPC type, the thief, has been implemented. As the name implies, it will steal things from containers. A new building, the bank, has also been added. Coffers in the banks contains a lot of money. Also, containers found in houses may contain money, and may be locked. Alarms will also attract cops. None of those changes are fleshed out yet. I am mainly releasing this early to remove the (involuntary) money cap put on the player and to fix some annoying bugs in the map generator.
The next version will improve over this and should add the news system. I will also try to link the bank to the city economy.
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