GRA is progressing fast. The city map creation is mostly done, only missing a few types of zones (commercial / industrial districts). I've tried very large cities with several thousands of NPC, without bumping into memory leaks or abnormal consumption of CPU. Regions and NPC are randomly named. I am now implementing the "shoot and killing people" part as you'll see in the screenshot below.
So, this is the Weapon Editor. As you can (barely) see it handles splash damage, melee weapons, and the usual stuff you expect from it. It also means that weapon won't be randomly generated (unlike well, everything else). At least not at first. That's a thing I will probably introduce at a later stage, with random variations to the stats of each main weapon type. Stats shown here aren't final and more are likely to be added.
And this is the "New Game" window. You can customize the size of both the city and the individual section / block. The Seed is what you expect in a procedural game: you pick a number and the game will generate an unique game world based on it. I will probably allow the user to enter a phrase or a word instead. More options will be added as soon as they become relevant.
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