Here's a list of the general goals I want to achieve in GRA and a list of things needed to achieve a game similar to GTA. Of course, these are long term goals. The initial version will only have a handful selection of features.
First as a GTA clone the game must have the following features:
- Police Meter : Easy to implement, the more destructive is the player the more cops are likely to chase him. It will probably be one of the first implemented feature.
- Car Hijack and Driving : It should be easy to implement except for one big problem. As this game is a roguelike, speed is an issue here. Granted you're walking, a NPC car will travel X (likely 5) squares while you're only traveling one, resulting in "teleporting" cars at each turn. I've thought about a few workarounds, like cars slowing down when pathing through squares adjacent to the player. But it's still not a perfect answer. As a result, car-jacking will probably be problematic at first.
- Gang Warfare : GRA wouldn't be GTA without good old fashioned gang warfare. This is fairly easy to implement. NPC will be assigned to a specific gang. Each gang will receive resources and reinforcement proportional to the amount of suburbs they control. Each day, the game will decide, according to the various gangs actions, which suburb change hand.
- Weaponry & Shopping : A vast array of weapons will be available in the numerous stores across the city.
At first damage handling will be HP based, but it will be expanded to a localized damage system, relatively similar to the ones used in the various Fallout and other turn based tactical games. Two game modes will be available: the classic roguelike "ironman / dead is dead" mode and a GTA'like mode where the player respawn at a hospital.
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