February 11, 2011

Dev Update : Bugs, Gangs and Items

Yes, I am a bit late, it was a busy month. And, while I am here, a warm welcome to the Dwarf Fortress fans coming from a link on their board (and no, I am not the one who put the link).

Anyway,

First things first, the good news. I will release a v0.2.1 soon, probably Sunday. It will add the much needed elements to make the game playable in Police State mode: Health Packs, food and energy drinks that will be available for you to buy in hospitals, restaurants, and the new general stores. It also fixes a few small bugs and annoyances found in previous release. I may be able to put a few gang members in the city, but it's not sure yet given the amount of issues generated by NPC vs NPC fights. We'll see soon enough.

And for more detailed info, it's below.
(there's also a couple of interesting comments in previous posts).


So, I added a bunch of much needed items to the game, most of them being health and sleep related, altered zones like hospitals and restaurants so they can sell you these items. Bumping into tables and sleeping into hospital bed still works, and it's probably cheaper, but also more dangerous when the police is looking for you. The way items and effects are handled has been explained in the previous post, but I had to simplify things a bit to release this update asap, so related editors will be disabled until this part is finalized. Sorry about that, but no point in including an already outdated editor.

Most of the code I have put in place is related to items and effects, the way shops are handled has been rewritten (with no visible changes to the user even if it was painful to do so), containers are in but I still need to include the GUI to put and retrieve items from them. The next stop will be to tell NPC to buy, stock and use stuff, which is way easier to say than to do. Then, the game will be ready for factories (and thievery).

Numerous speed related improvements have been made in the code, mostly related to NPC not in your current sector. Fixed the only 2 game crashing bugs left (you've probably never met them) from 0.2.0.

And, as a test, I tried to add gang members to the game, even if they are scheduled for later and have nothing better to do than attacking police officers. And after a few crashes (highlighting a few otherwise silent bugs) and fixes, NPC on NPC combat was buggy, but in overall functional. If I manage to kill worst offenders in the related bug list, you may see some NPC on NPC combat in the next release.

3 comments:

  1. nice progress!

    i have a question regarding the visuals.. can you fix the scaling so that they are only scaled by a power of two and not interpolated? or else they look messed up..

    looking forward to the next release! =D

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  2. I'm still using an old 4/3 monitor that's why it's not an issue for me ^^. But yeah I understand the issue. It won't be included in next release because it's too late for that now, but yes i will do something about it shortly after.

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  3. This game is promising, i like it so far and can already see good things about it in the future.

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